- #SPLINTER CELL DOUBLE AGENT WALKTHROUGH FOR WII INSTALL#
- #SPLINTER CELL DOUBLE AGENT WALKTHROUGH FOR WII SKIN#
One ending exists in this version of Double Agent. These scenes can vary slightly depending on particular actions taken in the game, and occasionally coincide with other pre-rendered cutscenes, several of which are featured in both games. These conversations play before or after missions, over a rudimentary collection of images and video. Much of the game's story is told in past-tense by the means of a phone call taking place between Fisher and Assistant Director Williams, an NSA executive hired to watch over Lambert and Third Echelon in an effort to keep things in line. Faced with this hardship, Sam takes up an assignment to infiltrate an American-based terrorist group known as the JBA. The story of Double Agent revolves around Sam Fisher's breakdown after the death of his daughter. The online game mode from past iterations isn't present in this version, and is substituted by a four mission co-op campaign and six player Spies vs. Opposed to its counterpart it focuses purely on light and shadow based stealth and reuses many assets from it's predecessor Chaos Theory.Īlthough both versions conceptually feature several of the same missions and locales, as well as their own individual ones, the level and art design are drastically different from each other. OverviewĬreated by Splinter Cell and Chaos Theory developer Ubisoft Montreal, this (as then) last-generation version of Splinter Cell: Double Agent was developed for the Xbox, PS2, Gamecube and Wii. If you want AF in the game, force it through the video driver.There is a Xbox 360, PC, and the PlayStation 3 version that can be reached here. Not recommended.ĪnisotropyDegree=1 => AF does not work. It will actually mess up your shadows.įSAADegree=0 => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. 200 is maximum, which renders all lights at any distance.īUseSmoothShadow=False => True does NOT work properly. It tells the game at which distance to render lights with shadows. ShadowTurnOffDegree=100 => A higher number is better. ShadowResolutionDegree=0 => 0 is actually the High resolution shadows option in-game. UseHWShadowMapping=False => Designed for older GPUs. ReduceMouseLag=False => While this reduces mouse lag by a bit, it also decreases the performance, so it's not worth it. UseTripleBuffering=False => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash. The transparency in the game still works.
Setting this to false does nothing wrong. Translucency=True => For semi-transparent ice, which is broken in the game.
#SPLINTER CELL DOUBLE AGENT WALKTHROUGH FOR WII SKIN#
SkinDetail=High => Yes, Skin and Texture details appear twice in the. Bloom effect is still active, while HDR tone mapping will be disabled. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.īEnableHDR=False => Disables HDR rendering. HidePieces=True => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game.
#SPLINTER CELL DOUBLE AGENT WALKTHROUGH FOR WII INSTALL#
LowResTex=False => Only if you've chosen to install the optional high-res textures. 9.9 Run the game at screen refresh rate.9.7 Enhanced night vision goggles show black screen with gray stripes.9.6 The intro segment to mission in Shanghai doesn't play sounds and eventually softlocks.9.5 Kinshasa (Part 2) map is too bright.9.4 Coast guard gets stuck in the door on Cozumel.9.3 Broken controls during safe cracking and mine assembly.9.2 Unable to load a savegame through the "continue" option and the game crashes when loading a savefile.8.10 Game crashes when using a weapon's scope.8.9 Game hangs after defusing the bomb in JBA headquarters.
8.5 Pause menu letters and GUI elements appear during gameplay.8.4 Blurry screen during first person view.8.3 Broken input when typing profile name.